Now I have the choice to swap two stats and have a bit of a dilema. That totals 76 so I rolled two D6 and got 5 and 6 and my wisdom and charisma went up one and now I am at 78. I end up after rolling(and I rolled these just now) So I decide to place my rolls in the following manner. I want to create a Battlemaster Fighter who is going to be a great leader when he grows up. The only exception is that a stat cannot go above 18 in this manner, so if your d6 roll would result in a stat being 19, you re-roll the d6.Īn example. If your rolled stats are below 78, then you roll 1d6 with strength being 1, dex being 2, etc. We like our PCs to be a bit more heroic than that, so we have a minimum of 78. If you look at the array, it adds up to 72 stat points(straight 12's = 72). In order to make sure that they get their concept, I then allow the swapping of one pair of stats. However, because of the random nature of rolling, sometimes a "dump stat" will be high and sometimes a "main" stat will be low. That lets them give the greatest weight to the stats they feel their class and concept need most, two normal, and two "dump" stats. They get to pick two stats to be 5d6-2L, two stats to be 4d6-L and two stats to be 3d6. After they decide what class and concept they want we roll stats. I have my players roll stats a bit differently.
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